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Sideways - By Jamie Woodhouse
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This game prototype (never published) was developed by myself back in 1989-1990.
It features fast smooth (50hz) parallax scrolling, and lots of sprites and action on 
the screen. I never approached a publisher  with this, and didn't feel it was good 
enough for publication. I'm sure it could have made a great game though, with a little 
tweaking and a proper artist on the job.

Please comment on my blog if you like it: www.jamiewoodhouse.co.uk/blog/

Enjoy!

Jamie Woodhouse (www.jamiewoodhouse.co.uk / www.qwak.co.uk)

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All TOS/F30 Fix By CJ/D-Bug - ULS 3.12h (c) D-Bug 2009
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Basic Instructions
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Move about and press fire to shoot crystals, turrets and aliens.
Shield goes down if you get hit by aliens on bullets.
Energy goes down over time, shoot crystals (on floor) to restore energy.
Shoot a full wave of aliens (8) and then collect a bonus item left behind.

Shop
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Speed            = Go faster (if you find the pace too slow)
Acceleration     = Accelerate faster (if you have fast reactions)
Super Flip       = Flip over faster (to go left or right)
Transform        = Keep hold of fire to turn in to a tank (or back to a ship)
Smart Bomb       = Press space to blast the aliens
Force Field      = Allows you to hit something solid and survive
Laser Damage     = Destroy the crytals sooner
Rear Laser       = Shoot backwards
Side Lasers      = Shoot to the side
Fast Lasers      = Shoot more rapidly
Shield Gen       = Shield restors over time
Extra Ship       = Extra ship
Exit             = Continue game

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